Pages that link to "Item:Q53"
The following pages link to panel discussion (Q53):
Displayed 50 items.
- Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik (Q4779) (← links)
- Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles (Q4780) (← links)
- Between Paper and Touchscreen: Building the Bridge with Children's Book (Q4782) (← links)
- To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy (Q4783) (← links)
- Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature? (Q4784) (← links)
- Literary Interaction in the Age of the Post-Digital (Q4785) (← links)
- Touch and Decay: Tomasula's TOC on iOS (Q4786) (← links)
- Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash (Q4787) (← links)
- Protest Bots (Q4788) (← links)
- "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature (Q4789) (← links)
- Conditions of Presence: The Topology of Network Narratives (Q4790) (← links)
- Narrative Theory after Electronic Literature (Q4791) (← links)
- Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts (Q4792) (← links)
- Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike (Q4793) (← links)
- Jokes, Prompts and Models: Engaging Player Collaboration in Netprov (Q4794) (← links)
- A Workbench for Analyzing Electronic Literature (Q4795) (← links)
- Imagination, Eventhood, and the Literary Absolute (Q4796) (← links)
- A Stitch in Twine: Platform Studies and Porting Patchwork Girl (Q4797) (← links)
- Can We Define Electronic Literature Such as Authoring Tool Literature? (Q4798) (← links)
- Beneath the Surface: System Representation and Reader Reception in Electronic Literature (Q4799) (← links)
- The Interactive Character as a Black Box (Q4800) (← links)
- Electronic Literature as Action and Event: Participatory Culture and “The Literary” (Q4801) (← links)
- The Electronic Literature, How, When, Where (Q4802) (← links)
- The Myth of the End of a Myth (Q4803) (← links)
- E-literary Diaspora – The Story of a Young Scholar's Journey from Writing to Faces (Q4804) (← links)
- Latin American Electronic Literature and Its Own Ends (Q4805) (← links)
- Interaction Between Art and Literature in Arab Digital Poetry and the Issue of Criticism (Q4806) (← links)
- Publishing without a Publisher's Peritext: Electronic Literature, the Web, and Paratextual Integrity (Q4807) (← links)
- A Language Apparatus (Q4808) (← links)
- Aurature and the End(s) of Electronic Literature (Q4809) (← links)
- From Mechanism to Subjectivity: The Posthumanist Performativity of Electronic Literature (Q4810) (← links)
- The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond (Q4811) (← links)
- "'Till Algebra is Easier —': Elements of Computation in the Poems of Emily Dickinson (Q4812) (← links)
- Reading, Seeing, and Sensing: The Internet of Things Makes Literature (Q4813) (← links)
- Data Visualization Poetics (Q4814) (← links)
- The S.I.C. Method and the Great Open Novel: An Unconventional Method for a Conventional End (Q4815) (← links)
- From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions (Q4816) (← links)
- Letter to an Unknown Soldier: A Participatory Writing Project (Q4817) (← links)
- Electronic Literature as a Means to Overcome the Supremacy of the Author Function (Q4818) (← links)
- Abandoned and Recycled Electronic Literature: Jean-Pierre Balpe’s La Disparition du Général Proust (Q4819) (← links)
- Boolean Poetics: The Search String as Post-Literary Technique (Q4820) (← links)
- The Generative Literature Project & 21st Century Literacies (Q4821) (← links)
- Bringing Scandinavian E-Lit in from the Edges (Q4822) (← links)
- Archiving Electronic Literature Beyond its End: Archiving Nordic Works at an Academic Library, a Presentation of a Collaboration in Progress within the University of Bergen (Q4823) (← links)
- Renderings: An E-Lit Translation Project (Q4824) (← links)
- Literary Experiments with Automatic Translation: A Case Study of a Creative Experiment Involving King Ubu and Google Translate (Q4825) (← links)
- Translating E-poetry: Still Avant-Garde (Q4826) (← links)
- Digitising Ariadne’s Thread: Feminism, Excryption, and the Unfolding of Memory in Digital Spaces (Q4827) (← links)
- Female Voices in Hispanic Digital Literature (Q4828) (← links)
- Research and Practice in Electronic Poetry in Ireland (Q4829) (← links)