Pages that link to "Item:Q52"
The following pages link to conference paper (Q52):
Displayed 50 items.
- Piecing Together and Tearing Apart: Finding the Story in afternoon (Q1506) (← links)
- How We Read: Close, Hyper, Machine (Q1795) (← links)
- Digital Literature and the Modernist Problem (Q1798) (← links)
- Playing with time in digital fiction (Q1815) (← links)
- What Hypertext Is (Q1823) (← links)
- Complex Information Processing: A File Structure for the Complex, the Changing, and the Indeterminate (Q1841) (← links)
- A File Structure for the Complex, the Changing and the Indeterminate (Q1871) (← links)
- The Reader as Author as Figure as Text (Q2011) (← links)
- A Clash between Game and Narrative (Q2013) (← links)
- An ethnography of a networked community as emergent creativity (Q2019) (← links)
- Ethnographic Study of an Online Creative Community (Q2021) (← links)
- Authorship and agency in networked environments (Q2022) (← links)
- Transculturation, transliteracy and generative poetics (Q2024) (← links)
- Hypertext Fiction from 1987-1999 (Q2033) (← links)
- The heuristic value of electronic literature (Q2037) (← links)
- Digital Literature in France (conference presentation) (Q2040) (← links)
- From ALAMO to Transitoire Observable: evolution of the French digital literature (Q2041) (← links)
- The International Interactive Fiction Community (Q2042) (← links)
- The Poetry Beyond Text Project (Q2043) (← links)
- Case Studies in American Creative Communities (Q2044) (← links)
- Supercritical Creativity (Q2045) (← links)
- Catalonian Electronic Literature Communities (Q2046) (← links)
- The ELO and US Electronic Literature in the 2000s (Q2047) (← links)
- Scandinavian Electronic Literature and Communities (Q2048) (← links)
- Electronic Literature Publishing in Europe: Sample Cases from Finland (Q2049) (← links)
- Electronic Literature Publishing in Europe: Sample Cases from Italy (Q2050) (← links)
- Discussion of processes and issues for ELMCIP anthology (Q2051) (← links)
- Genre, Form, and Cultural Practice in Contemporary Electronic Literature (Q2052) (← links)
- Vers de nouvelles formes en poésie numérique programmée? (Q2053) (← links)
- Collaborative Art Experiments on Facebook (Q2056) (← links)
- What is "The Asian Tower"? (Q2057) (← links)
- Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration (Q2058) (← links)
- WIKIARTPEDIA (Q2059) (← links)
- Digital Arts and Literature – Is it Just a Game? (Q2060) (← links)
- Digital Literary Text as a Play and a Ride (Q2061) (← links)
- From Oral Poetry to Tridimensional Poetry (Q2062) (← links)
- Video Ergo Sum: Video as Symbolic Form (Q2063) (← links)
- New Media ArtPoetry: A Reflection on Practice (Q2064) (← links)
- Art, Activism and Web. Notes and Hypothesis for a Historical Overview (Q2065) (← links)
- A Short History of Electronic Poetry (Q2066) (← links)
- From Textual Random Synthesis to Hypermedia - The Genesis of a Multimedia Electronic Work: ALLETSATOR/ROTASTELLA (Q2067) (← links)
- eLiterature: Literature in the Digital Era. Definition, Concept and Status (Q2068) (← links)
- The Virtual and The Virtuous (Q2069) (← links)
- E-Art: Fragmentation and Assembling (Q2070) (← links)
- The Textual Whole and its Vicissitudes in Digital and Ergodic Literature (Q2071) (← links)
- About Some Programmed Forms in Digital Poetry (Q2072) (← links)
- Filiations and History of Digital Literature in France (Q2073) (← links)
- Variability and Intermediality as Challenges to Preservation Issues: Reflections about the Design and Implementation of Digital Archives (Q2074) (← links)
- E-Literature vs. E-poetry (Q2075) (← links)
- Aspects of Experiencing Poetry in Digital Media (Q2076) (← links)